Last Call — Sound credits Dice, cards, chips, mechanical clicks, turn cue, confirmation and wood impact: Kenney / Kenney Vleugels, CC0-1.0 https://kenney.nl/assets/casino-audio https://kenney.nl/assets/interface-sounds https://kenney.nl/assets/rpg-audio https://kenney.nl/assets/impact-sounds https://creativecommons.org/publicdomain/zero/1.0/ Adapted to normalized mono MP3 for browser playback. Gunshot recording: Copyright (c) 2009 Vincent Sevedge (Tabasco) Gunshot Sounds: https://opengameart.org/content/gunshot-sounds Creative Commons Attribution 3.0 Unported https://creativecommons.org/licenses/by/3.0/ Source: sounds.zip / sounds/cz.wav Edited: first-shot excerpt, normalized level, mono MP3, faded tail. The source page lists CC0; we retain attribution and the archive CC BY notice. Background music supplied by the project owner. Room ambience (CC0-1.0): more glasses clinking.wav — ToddBradley https://freesound.org/people/ToddBradley/sounds/32918/ Feet Shuffling.wav — danhelbling https://freesound.org/people/danhelbling/sounds/272375/ Clothes Rustling 2 — WasabiWielder https://freesound.org/people/WasabiWielder/sounds/334218/ Male Cough Light — jackthemurray https://freesound.org/people/jackthemurray/sounds/680334/ https://creativecommons.org/publicdomain/zero/1.0/ Adapted from public high-quality MP3 previews: short glass sequences, feet shuffling, fabric movement and a light cough; filtered, normalized and faded.